This version of Ultima was a marked improvement over Richard Garriot's Akalbeth. While the play of the game was still primative in some respects, it was still fun, none the less.
This version of Ultima introduced Space as part of the realm and introduced timed gates. It was not a particularly hard ultima to complete but it did provide hours of entertainment.
This version of Ultima was not only addicting in the way that it built on the the previous two versions but was one of the first adventure games to be made as a true RPG type game complete with characters, levels, and all of the other required elements.
This Ultima came on 8 disks and was a disk swapping nightmare. While the play was fun if you could play it, the slowness and disk swapping made it one of those games that you didn't want to play after the first couple times.
This was the final version of Ultima to be made for the Apple II series computer. Vi and VII were released only for the PC and were not released until many years after the Apple II was no longer being sold.
This is a cross between a driving game and an arcade game where you drive car around a course, collecting flags and jumping on other cars to smash them and collect points. Watch out for the other cars, if they bump you, you lose a vehicle.
This simulation puts you in charge of the 8th Army Air Force in Europe beginning August 1, 1943. Your mission is to win the war by bombing important targets around Germany. You can also play the game as the Luftwaffe commander.
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